

Modus Operandi
Real-Time PC game
Modus Operandi was made in a group of 4 people. We modeled, shaded, and textured everything in this game except for the player. Then Renderware Studio 2.0 was used to make it interactive.
My Contribution: Hotel Sign, Dumpster in alley, Hotel building and third floor bedroom furnishings, toilet, amp in pawn shop, fire hydrant, and I built all the fake building fronts and insured that the world was all connected together as level designer.
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